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VR Simulations for Training and Education

Posted on in Future Technology by Peter Walter

VR Simulations for Training and Education
As Virtual Reality starts to hit the shelves, and become readily available to the consumer, we are seeing more and more companies developing Virtual Reality experiences and programs.  The question is, what do we use Virtual Reality for?  The obvious answer seems to be entertainment, and primarily...

Baby Exploding Dragon Eggs : 102

Posted on in Future Technology by Chris Mather

One of the reasons Bede has me captivated is that from the very start a clear idea of the world Bede is set in has been growing in my mind. Worldbuilding is, in my opinion, one of those things that - especially in role-playing-games, but also in any game with a story - can be absolutely vital, ...

New Game : Baby Exploding Dragon Eggs 101

Posted on in Future Technology by Chris Mather

New Game : Baby Exploding Dragon Eggs 101
B.E.D.E Baby Explodey Dragon Eggs. What started as a lazy Friday afternoon brainstorming game mechanics has turned into a pet project and narrative obsession of mine. Backstory: ‘Twas a Friday afternoon, and we’d just polished off a big contract. Chris had been with clients all day and was exha...

Boss Flox

Posted on in Future Technology by Chris Mather

Boss Flox I've mentioned before that we are big fans of Gamua and the frameworks/services they are responsible for.  We've been using Flox a fair bit recently, first for Proleague and more recently Pogosheep, and it is a really awesome library (we even wrote a port for GameMaker). Because it i...

Round 2 + Updates

Posted on in Future Technology by Chris Mather

Round 2 + Updates This update should really have come a bit sooner, but it’s been a busy few weeks. Since we sat down to try our hand at 2 week games we have achieved far more than we expected, all while moving into a new office! (also we got a Twitter account finally!) First week @BizDojo, lo...
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